This project contains a small adventure story anyone could use to setup a single player gaming session. I will show you how I normally prepare for shorter games.
I got together with one of my oldest buddies, and we began working on the story we wanted to tell. We were both a part of a long running DnD 2e campaign a number of years ago, and the characters from that game have stuck with us (Returning as beloved NPC's and PC's alike). We decided to revisit them again for this game and have it take place many years beyond the time when we last checked in with them.
I prepared very little for the session, I showed up with a simple map, and a bit of back story that we worked on together. The idea was to tell a fun tale that would fill about a two hour session time.
So, in order to set us up, I sent him the following story line via email the day before the game.
More than 100 years have passed since the Fortress of Clan Goldhelm was destroyed by legions of Orcs. Shaken by the death of their father, and crushed by the defeat of their clan, the Brothers Bali and Druggum have gone their separate ways.
Druggum has retreated back to the North to live with the Barbarian clans that raised him. There, thanks to his physical prowess and long lifespan, he united several settlements of Northern Folk and became the King of the Barbarian Tribes.
Bali has wandered restlessly in the South lands, working as a hired axe and adventurer. He has been living on the road, taking work where he can get it, and making a name for himself.
Bali is surprised one day to get a letter from his brother, asking him to return North to their old homelands. Druggum explains that he needs his brothers help, saving a piece of their father's legacy.
The wandering dwarf hoists his pack of belongings and heads to the North...
Here is the map I painstakingly detailed before hand...
The Adventure Sites:
These are the three rough scenes I had planned out for the game. I felt like three scenes was a good amount of content for a two hour session. If things were moving too quick, I'd add an intrusion or two to slow it down. If we were running short on time, I would make a scene a little shorter.
0 - Introduction - The King of Barbarians
In the first scene, I wanted Bali to reach the encampment of his brother's people. He would meet with Druggum, who would explain that he may have finally learned of the place where their father made his last stand against the accursed orcs.
High in the mountains where their childhood home lay in ruins, is a small tower. There was a secret exit from the main fortress that their father had been using to attempt to escape the orc invaders. Druggum believes that their father and his honour guard fell in the lower levels of this tower, There will be an orc presence at the site, but it should be lightly guarded.
Bali strode purposefully down the nearby snowy hillside and stomped into the huge barbarian encampment without delay. His brother's tent was easy to locate; it was a very large (garishly colourful) affair in the centre of the camp.
After a quick discussion with his brother about why he was called North, Bali declared that he would travel into the mountains to search for their father's remains. Druggum could not go with him, as his older age and failing health prevented him from making such a perilous journey.
The Barbarian King did offer his brother some warriors / scouts as comrades, but Bali stubbornly refused. "This is Family business my brother!"
1 - The Guardhouse - Mountain Entrance
Near the old tower on the mountain, is a guarded passageway cut into the stone face of the cliffs. It was an ancient guardhouse of sorts used by dwarves to ensure that the buildings on the plateau above were protected. A narrow footpath cuts across the ice covered crags, and runs up to a gateway and small fortification set into the mountainside. It appears to have two levels, with murder holes visible above the gate.
A pair of orc sentries are guarding the entrance to this gate. They are wielding spears and appear to be very uncomfortable. Huddling in the cold beneath their cloaks.
Bali crouched amidst some snowy boulders, a short distance up the footpath from the gatehouse. He knew there must be some sort of secret entrance to this fortification (dwarves are very practical like that).
*Graham declares he would like to make a knowledge check to see if there is a secret entrance. His clan built this place, so it seemed like he may know about one if it existed. The test was successful.*
After a successful test I told Graham that Bali was aware of a secret hatchway into the second level of the gatehouse. However, it was locate above the building among the rocks and ice. If Bali wanted to get up there he would need to climb, and avoid being detected by the guards below.
Making sure that his belongings are secured tightly, Bali prepares his climbing equipment and readies himself to attempt to scale the cliff face and reach a long forgotten secret entrance to the gatehouse. He is a capable athlete, and also has a magi-mechanical arm which he can rely upon to help him with the climb. The hard part is going to be keeping quiet and hidden while making the climb.
*Graham handily succeeds at an Athletics check to scale the cliff. He then holds his breath and rolls again for a Stealthy check.... it is a success!*
Bali slips past the guards unnoticed and scales the mountain. He reaches a spot between two boulders where a small hatch is hidden. He opens the hatch, and drops down into the upper level of the gate house undetected.
2 - The Guardhouse - Interior and Stairway
The interior of this guardhouse is a curved space with a central staircase running though it and a small living quarters at the far end. Bali is situated at the top of a small rotting ladder, peering down into the stairway from a dusty attic storage area.
*Graham declares his intent. Bali is going to try and sneak down the ladder and bar the door to the gatehouse so that the orcs outside cannot get back in. He rolls another Stealthy roll... and passes.*
Bali sets the heavy wooden bar into the hooks on the gatehouse door. The guards outside cannot get in the gatehouse any longer.
At this point, I decided to intrude upon the story. I slid a XP across the table, and declared that the bar dropped into the door hooks with a heavy thud. From atop the stair and around the corner a gravely voice can be heard.
"Oi! You two lazy no good maggots had better not be shirking yer duties! I said guard posts until it was suppa time!"
Bali quickly sidesteps out of the hallway and into a small alcove next to the stairs. A large orc with dark green skin and a savage looking cutlass hanging at his hip begins to descend the steps. The orcish captain is peering about the hallway suspiciously on the lookout for his lazy and oafish subordinates.
*Graham declares he is going to toss a cup from his backpack into the corner behind the orc, to try and trick him into turning his back. He makes a deception roll... and passes! *
The orc hears the clattering cup hit the wall behind him and wheels about. Bali quickly readies his net in one hand and his axe in the other. The dwarf leaps out from his hiding place and hurls his net at the orc's back.
*Graham rolls an attack roll against the orc (a fairly low level goon) and succeeds in trapping him under his net.*
With the orc pinned to the stairs, Bali strides up the stone corridor and proceeds to bury his axe in the fiends neck. His pathway through the gatehouse was now clear.
3 - The Plateau and the Webbed Stair
The final scene for our game would take place on a windswept plateau high above the gate entrance on the icy peaks. Snow is piled in high drifts around this ancient courtyard, and a small crumbling tower stands frozen and tilted at the far side. A narrow cobblestone path winds across the area. Frozen chucks of rock are strewn about on the ground.
Bali crosses the courtyard cautiously and approaches a tattered and rotting wooden door that leads into the tower. Pushing the door ajar with his weapon he peers inside.
There is a stone stairway spiraling down into the darkness below ground. Snow swirls down into the depths as it falls into the tower through the destroyed ceiling. The centre of the staircase is choked with a tapestry of thick heavy cobwebs that hang down as far as can be seen in the darkness.
A wild grin spreads across Bali's face. He reaches into his travel kit, and removes his flint and tinder. Using it he quickly lights a small brand of wood on fire, and hurls is quickly into the thick webbing that hangs within the tower.
The flames quickly spread, consuming the flammable strands of web. Within moments the interior of the tower is blazing hotly with fire. The ice and snow melts on the walls and stairs and the flames travel down into the deeps. A horrific screech is carried up from below. A rage filled and anguished cry of something large and inhuman.
A giant hairy spider hurls itself up from the darkness below, screaming and hissing in rage. Bali's fire has burned up her nest. He has destroyed all of her eggs as well as her food she had stored to weather the cold season. She intends to exact her revenge and restock her larder at the same time!
*Graham rolls initiative and ends up getting his turn after Grimweb, the Giant Spider Matron.
Grimweb launches her huge frame through the doorway and Bali is unable to get out of the way in time. He is struck firmly by the spider and knocked from his feet onto the icy ground. The spider now looms over top of the prone dwarf, attempting to bite at him, and stab at him with her spike covered front legs.
Bali takes a deep breath and slashes savagely at the monstrous creature above him.
*Graham rolls an attack against the spider and scores a superb hit!*
Thick ichor sprays down on the dwarf, coating his weapon and armor in gooey spider juice. Grimweb reels backwards in pain.
The spider snaps back quickly at the axe wielding warrior, attempting to bite him with her dripping poisonous fangs.
*Graham rolls a speed defense roll and fails.*
The spider's bite sinks deep into Bali's leg, injecting burning venom into his blood.
With a tremendous surge of effort the dwarf strikes out at the Spider again and lands another great attack. The monster's legs are badly wounded and it topples to the ground. With a final swing of his axe Bali is finally able to dispatch the behemoth and sends it crumpling hard onto the icy rocks.
Finally, wounded and beginning to suffer the effects of a powerful poison Bali is able to descend the stairs. He finds beneath the tower in a narrow tunnel a scene of a once great battle. Dozens of dwarven skeletons lay crumbling into dust along the ancient corridor.
Bali finds his father's remains among these fallen clan members, and is able to reclaim his families lost heirloom (a magical crown, worn by his father during negotiations to help gain insight into the minds of others). He lays his fathers remains to rest properly in a great chamber beneath the mountain and begins the journey back to the barbarian camps.
Will he arrive safely? Will he succumb to the venom now coursing through his veins? That is a tale for another game night....
Showing posts with label Cypher System Rulebook. Show all posts
Showing posts with label Cypher System Rulebook. Show all posts
Sunday, 25 September 2016
Monday, 15 August 2016
CSR Dark Sun Play Report # 2 - Prep Work
Overview:
- Planning of the second session
- Rules: Cypher System
- Setting: Dark Sun - Burnt World of Athas
- Number of players: 3
- GM: Clay
Now that I've told you what happened during the Dangerous Mystery Items session (including the plot twist), I'd like to describe Clay's prep work.
Objectives:
- To introduce the overarching campaign goal - with hooks: Cryo-Phoeix egg or Veiled Alliance.
- Party deposits (previous payment), shops, exchanges, etc.
- Encounter Tarez and his goons in marketplace. Party confronted about stealing the wooden box. Potential fight. Tarez hints at value and significance of box and its contents.
- Goron cooks meal with blood spice (Ngaire declared this as her session goal a few days before we sat down to play).
- Cryo-Phoenix egg found in wooden box.
- Tarez or Veiled Alliance are sources of additional information on the egg (remember the Veiled Alliance wooden coin that Gator got in the first session?).
- Rufus - Ironworks (lock box dealer) - Lv 1
- Iggy - merchant (elf) - Lv 2
- Tarez - merchant (spices) - Lv 3
- Goons - Lv 2
- Groog - half-giant - Lv 4
- Cryo-Phoenix - egg - Lv 5
- Description of Balic (including the Dictator Andropinis and the Templars)
- Map - City of Balic
- Description of the Grey
- Cypher Deck
- Random cyphers - Iggy's shop - available to buy or through trade
- Reasonable common items, armour, weapons, and supplies - available at marketplace.
- An egg that could hatch a baby ice phoenix (inhabitant of the Grey).
- Potentially a powerful weapon or artifact.
- Not intended to hatch this session. Intended to further interactions with Tarez and the Veiled Alliance.
So, obviously, the session didn't play out as expected. It is a perfect example of the "creative and unpredictable players" that seriously derail all the GM's planning.
Most of Clay's ideas for future sessions were effectively destroyed, and the session quickly dissolved into improvised story-telling.
Some notes on the in-game fly-by-the-seat-of-your-pants decisions:
Tarez:
- So, the party sort of disengaged from the encounter without gathering much information. Clay decided to just wait to see what they'd do next.
- It wasn't suppose to hatch. But the party showed little interest in engaging Tarez or other parties for information (they were more interested in robbing the merchant). Then the mage started throwing spells at the egg - so why not hatch the thing? A baby ice phoenix could be hilarious, right?
- Random cyphers can be disruptive.
- Clay quickly decided that total party death (and the destruction of a city-state) was not desirable.
- The baby Cryo-Phoenix was used to absorb most of the destructive power of the Doomsday Device. But as a result, the phoenix grew big and strong, into an adult, in a matter of minutes.
- The party was not ready to face an adult Cryo-Phoenix (much stronger than Lv 5), so Clay decided to have it fly away before the party had a chance to react.
- The lesson: think carefully before using cyphers that you don't understand. As the commercial say, "If you don't know just what it is, don't put it in your mouth."
The session lasted about three hours. Even if we hadn't run out of time, Clay needed time to reconsider where the plot could go next.
By the way, Clay is reading over my shoulder, making sure that he agrees with my memories and explanations.
Saturday, 6 August 2016
CSR Dark Sun Play Report # 2 - Dangerous Mystery Items (P2)
Overview:
As the day progresses, the temperature doesn’t warm up much. This is almost as distressing to the townsfolk as the attack last night. There is a lot of speculation about the crops and olive trees dying.
- Play report
- Second session - Part 2 of 2
- Rules: Cypher System
- Setting: Dark Sun - Burnt World of Athas
- Number of players: 3
This
is the continuation of our Dark Sun campaign. I will describe what happened in the second half of our second session.
This is one of the most memorable sessions I have ever witnessed.
This is one of the most memorable sessions I have ever witnessed.
It is mid-afternoon by the time the group
returns to the inn. Goron heads straight into the kitchen to begin cooking. He
barely fits in the small room, but he happily makes do.
Nameless attempts to sneak off to the
room. Gator, suspicious since the encounter with Tarez, notices the man's
departure from the common room and follows. He catches up with the man as he
enters their room.
Nameless goes directly to the storage
locker, unlocks it and pulls out the small, black box.
When he sees the box, Gator immediately recognizes it as the item Tarez was searching for. Gator
simply says, "Oh," and nods his head slowly.
The container looks like a normal box. It
is of a simple design. But as he is holding it, Nameless starts to feel a sense
of apprehension and unease. He is reminded of the times he experimented with
magic from the Grey. Images of ghouls, shadows and the dead flood his memory -
unpleasant images that he would rather forget.
The Grey
|
The Grey is a
dreary, endless space - the place Athasians go when they die. This infinite
expanse of ashen haze attracts the spirits of the dead, where they exist in a
sort of limbo, floating aimlessly in the ether or assuming the forms they
held in life. Eventually the souls dissolve.
Few living people
have been able to penetrate through to this plane of existence. There is a
rumor that a group of powerful mages managed to pierce the Grey only to find
death and destruction on the other side.
Gith legend states
that there were once a great race living on the other side of the Grey that
flew on giant astral ships through it. The act of penetrating the Grey caused
their ships to crash and stranded them on Athas, where they mutated into the
creatures they have become today.
|
Excerpts from dloa.obsidianportal.com/wikis/the-gray and darksun.wikia.com/wiki/Gray
His impatience taking over, Nameless opens
the box. The inside is lined with plush, red leather. In the middle of the
cushion, there is a single 2-inch tall egg. It is black, like obsidian.
Gator leans over Nameless's shoulder to
get a better look. He says, "I don't get it. It's a rock." The Mul
reaches out and gently touches the egg. As soon as he does, his fingers go
numb. He immediately flinches and withdraws his hand. His whole hand tingles
with pins-and-needles as feeling starts to return to it.
"Okay. I get it. Don't touch."
Nameless mutters, "And don't let the
half-giant eat it." He positions his hand tentatively above the egg and
begins to cast a low-level spell.
Gator watches him apprehensively. "I
don't think that's a…"
There is a small sound of air being sucked
into a vacuum. The energy from the spell disappears immediately upon being
cast, presumably absorbed by the egg. From its position above the egg,
Nameless's hand can feel a slight amount of heat radiating off the egg. It only
lasts for a few seconds and then everything seemingly returns to the way it
was.
"Strange."
As it is getting close to meal time,
Nameless closes the box and locks it back in the storage locker. He has to
think about this. Perhaps there is somewhere he can obtain information that
will shed light on the mystery.
The regular patrons have already eaten
dinner. Goron is almost finished cooking. Amalia has set up a separate, special
table for the meal. Her two guests have already arrived, and are making small
talk near the table. Gator recognizes them as local politicians - senators, if
he remembers correctly.
Goron serves up a blood spice lizard
curry. The meal is a great success.
The smell of the meal seems to attract
more patrons to the inn than normal and the common room is bustling that
evening.
Gator offers to buy a round of drink for a
group of Silt Sea sailors, who are laughing loudly over their cups of fermented
sugar cane. He sits with them and asks, "Heard anything about a merchant
named Tarez?"
One of the sailors nods enthusiastically.
He is on a crew that ferries shipments for Tarez. He describes the man as
"strictly business". He owns a rather sizable business, including a
few warehouses, down by the docks. Makes a small fortune off of imports and
exports, but he pays his people well. The worst the sailor says about Tarez is
that the man's security is a bunch of goons. He even hired a particularly nasty
half-giant named Groog.
Goron is still at the dinner table, half
passed out. He is in a happy food stupor.
Immediately after the meal, Nameless
returns to his room. He spends the evening sitting in a chair, staring at the
storage locker.
That night, Nameless sleeps a lot better.
His dreams are filled with blackness. After a long time, a small light appears
in the distance. And then the silence and tranquility of the dream is shattered
by a loud "crack". This causes him to jolt awake.
As he sits in the darkness of the inn
room, reorienting himself, he hears another crack. The noise wakes Gator, who
immediately jumps from his bed, grabs his axe, and checks the lock on the
room's door.
The cracking noise continues. The sound is
coming from the storage locker.
Gator stands by, gripping his axe, as
Nameless slowly and cautiously opens the locker. Inside, the little black box
is shaking and jumping about.
Nameless reaches into the storage locker
and slowly undoes the latch on the box. He carefully lifts the lid. Inside, the
egg still lies on its red cushion, but now there is a noticeable crack in its
side. Unnatural blue light is seeping out through the crack. The egg rattles
around in the box. Another crack appears. There are a few seconds of stillness
and then the egg shatters.
A little black phoenix bursts out of the box and
flies chaotically around the room. In a panic, it searches for a way out. It
leaves scorch marks of black energy whenever it touches a surface.
Nameless and Gator watch the small bird
fly around the room.
"Should we catch it?"
"I might be able to erase its memory.
Maybe it would calm down."
The bird knocks over a lamp, and lets out
a shrill shriek.
"Well, we’ve got to do something
before the whole inn wakes up."
Gator pulls out the orb that he got from
Iggy earlier that day. "Maybe this will help." He turns it over in
his hands a few times, and then pushes the large, obvious button on its side.
The crystal ball glows brightly and a panel slides back to reveal another
button. An unknown symbol appears in the orb. The new button lights up and then
begins to pulse, and the orb symbol changes with each pulse.
By this time, the phoenix has wrecked the
room. The curtains are torn and scorched. The bedding is smoldering. There is
more the one hole in wall.
Gator shrugs and presses the second
button.
(Note: Clay rolls a dice and grimaces.)
The button dims, and the symbols in the
orb begin the change in a rhythmic pattern. The phoenix reacts immediately. It
slowly, but surely gets larger. And its cries become more frequent, more
frantic, and louder.
It becomes obvious that the other
residents of the inn are beginning to gather in the hall. Outside the door,
someone calls out, "Do you know what's going on?"
The bird is obviously reacting to the
cypher, but not in the way Gator had intended. In frustration, Gator throws the
orb at the bird. He misses, and the device hits the wall with the thud, then
lands on the bed.
(Clay [GM]:
"Ngaire [not involved in this scene], do you want to look at the card to see what the cypher
does? It is ...pretty messed up.")
(Ngaire:
"No. I think I'd rather not know.")
The orb's symbols start changing faster.
Originally green in colour, they progressively turn yellowish, and then
continue toward a reddish hue.
Gator picks up the orb off the bed and
strides to the window. He opens the window, flings the shutters wide, and
throws the device out toward a fountain in the town square below. The phoenix
immediately follows the cypher through the open window, shattering the pane
glass as it passes. The room is a smoldering, smoking mess. Half of its
contents have been destroyed.
The bird flies straight to the fountain
where the cypher landed and circles above it. A few seconds later, the device
goes off.
Cypher
|
Doomsday Device
|
Level
10 (automatic)
|
When activated,
the user sets a timer for up to one year. When the time runs out, the device
explodes out to a range of 1 miles (2 km). The explosion inflicts 20 points
of damage to everything in the area and saturates the air and ground with
radiation that lasts for 5d20 years. Until the radiation dissipates, it
inflicts 1 point of ambient damage for each minute a creature remains in the
area.
|
(Note: Goron, the half-giant, is the most resilient of the party members, with 40 points in his combined pools. ...This cypher is likely to kill most everyone in the city of Balic).
(Additional note: Clay [GM] did not plan for this).
The fountain erupts in a volcano of fire
and molten rock. A rift is torn between dimensions and a three-story-tall
elemental demon materializes in the middle of Balic.
The phoenix wheels in the air above the
elemental, shrieking. Tendrils of energy rise from the fire demon to the bird,
which slowly grows larger and larger and begins to crackle with blue lightning.
The elemental focuses on the phoenix and attempts to swat it from the sky.
Around the town square, fire steadily spreads away from the fountain, and chunk
of molten rock soar through the air and crash into nearby buildings. The
closest walls to the square turn red with the heat and begin to melt.
When the fountain exploded, Nameless dives
for cover behind one of the beds.
Gator (rolls 1) stands in the window, staring as Armageddon
unfolds. The side of inn is ripped off in the shockwave, and Gator is thrown
into the air. He watches as a building, below him, explodes. As he hurtles
through the air, the glass pendant he got from Iggy begins to hum.
Cypher
|
Gravity Dampener
|
Level
4
|
The device
automatically activates whenever its user falls 10 feet (3 m) or more. The
user floats down until he lands safely, taking no damage from the fall.
|
Gator's decent slows and he floats down
to an alleyway below. When his feet touch the ground, the little pendant
shatters into dust.
(Clay [GM]:
"Lucky.")
(Matt:
"Lucky? We just unleashed Armageddon. …by accident.")
The demon elemental starts to hurl lava at
the phoenix, which remains just out of its reach. The missing projectiles rain
down from the sky. The city is filled with people's screaming. Fires rage for
blocks in every direction.
Embers rain down on Gator and a small
chunk of molten rock crashes into the wall a few feet from his head. He runs
down the alleyway, away from the impending doom, and takes cover behind a
fallen chunk of building.
The lava demon goes back to swatting at
the phoenix, but he is too slow and the bird dodges nimbly. But every time the
elemental's arm makes a pass at the phoenix, the bird visibly grows larger. At
the same time, the lava demon is becoming visibly weaker. It over-extends on
its final swing and collapses onto the ground. A wave of molten rock washes
over the nearby buildings as the elemental loses all cohesion.
(Ngaire:
"And the half-giant sleeps through the whole incident.")
(Clay [GM]: "Oh, yeah.")
Goron wakes up to explosions, screaming,
and flashing lights. He jumps out of the cot and looks around to see the
stables on fire.
(Ngaire:
"Save the horses!")
(Clay [GM]:
"There are no horses in the Dark Sun setting.")
(Ngaire:
"What's in the stables, then?")
(Clay [GM]:
"Large beetle-like creatures.")
(Ngaire:
"Save the beetles!")
Goron leaps into action, letting loose a
battle cry of "Save the beetles!" Within a few minutes, he has lead
all the creatures out into the inn's courtyard, where they are safe from the
fire but still contained. The mounts are panicked and frantic, but there isn't
much around for them to hurt, so Goron leaves them there.
High above the city, a giant black and
blue phoenix cries out a victorious shriek. It now has a wingspan greater than
10 feet. The creature does one last pass over its fallen foe and then flies off
to the South, out of view.
Balic is in a state of panic. It is not
long before the Templars arrive. With no enemy to fight, they turn their
attention to putting out the fires and saving the citizens.
Gator wanders back into the inn. The front
wall is missing, exposing the common room, and many of the bedrooms above.
Amalia is on her hands and knees in common room. She is crying over the ashes
of the former hardwood tables.
Gator drops heavily into an undamaged
chair.
With the beetles safe and secured, Goron
rushes out of the inn's courtyard, into the street. He joins a group of
Templars and is quickly put to work moving rubble to rescue people trapped
inside buildings.
Nameless, still in their room in the inn,
hides the broken eggshell and the wooden box in the bottom of his pack. He
packs up his belongings and prepares for a hasty getaway.
By morning, the fires are under control,
and most of the collapsed buildings have been searched for survivors.
At dawn, something unprecedented happens -
it snows in Balic. Although there are legends of snow falling on the city, no
one has ever witnessed it in person.
The King's Pig Inn is severely damaged.
Gator and Nameless discuss their course of action. They realize that many of
the rooms were damaged - not just theirs. There are no witnesses to their part
in the incident. Sure, there was a lot of noise coming from their room before
the explosion, but that could be explained …if anyone remembers it to mention
it. There is really no indication as to who was responsible for the disaster.
They relax a bit and decide to play things cool and remain in the city.
(Matt:
"Are we going to tell Goron?")
(Chris:
"No. No. Hell, no.")
Goron continues to help people by moving
rubble to un-bury bits of their broken lives.
As the day progresses, the temperature doesn’t warm up much. This is almost as distressing to the townsfolk as the attack last night. There is a lot of speculation about the crops and olive trees dying.
Gator wanders around the city to collect
gossip.
He overhears that the Templars have begun
an investigation, into both the attack on the city and the odd weather. There
are a lot of rumours that the disaster was intentionally caused by a group of
Defilers (magicians).
After a while, news is spread that the
Templars have determined that the attack was actually a summons from the
elemental plane.
The townspeople often look up anxiously at
the towers and ask each other if there have been any answers from the scryers
who are testing the skies for weather patterns. People start
to expressed great concern over why there is no news about the weather. Someone says that they overheard
one of the Templars say that there is no indication of a cause or a weather
pattern, and that they have no idea when it will improve. From then on, most
people discuss the crops and what they will do if there's a famine.
When possible, Gator encourages and adds to
the rumours about the disaster. He suggests slightly more outrageous versions
of the details being told and he mentions that he overheard that it was a
wizard duel.
Nameless heads to the docks and quickly
locates Tarez's business. It is on the other side of the city from the
explosion, which remained untouched by the disaster. There is an
"open" sign in the window and the door is open. Nameless walks in to
find a skinny teenager sitting at the clerk's desk and an otherwise empty shop.
"Where's Tarez?"
The youth stumbles over his words a bit,
but then informs him that Mr. Tarez left on last-minute business early that
morning.
"When is he expected to return?"
He was in a bit of a hurry when he left,
probably concerned about the explosion that happened on the other side of town.
He didn't mention exactly when he'd return - he just left instructions on what
to do if he were delayed for more than a few days. The young clerk gives
Nameless the name of the fellow who was left in charge of the business
operations, and Nameless leaves the shop.
(End of session).
So, in Part 1 of this session, the party avoided the planned fight scene with Tarez and his goons in the market square. This can be frustrating for any GM. Especially if he planned to reveal information about a plot item through the confrontation.
But then the party unleashed Armageddon on the city of Balic, almost killing everyone, including the entire party. The story was almost over before it had really begun. Clay [GM] really had to think on his feet to react to that twist.
I will put together the session planning notes for the next post. But only Clay can comment on his GM in-game decisions and how they affected his overall plan.
Sunday, 31 July 2016
CSR Dark Sun Play Report # 2 - Dangerous Mystery Items (P1)
Overview:
- Play report
- Second session - Part 1 of 2
- Rules: Cypher System
- Setting: Dark Sun - Burnt World of Athas
- Number of players: 3
This is the continuation of our Dark Sun campaign. The first session, "Mekillots and Marauders", was described in previous posts.
I was going to outline the prep work for this session before posting the play report, but I decided that it would spoil the surprise.
Morning dawns in Balic. This is the city
where Gator earned his freedom after years of fighting in the colosseum. It is
a rich, beautiful city, known for both its gardens and its trade. The
king/dictator, Andropinis, controls the matters he cares about with an iron
fist. All other matters he leaves to a Democratically-elected council.
The adventurers spent the night at the
King's Pig Inn. They awake to a hot day, not uncommon in these parts.
Nameless did not sleep well. He had crazy
dreams all night about warring armies, fires, battling giants, and death. He
does not remember ever having had dreams like these before. The images were
vivid and persistent, repeating themselves many times throughout the night.
When Nameless arrives in the common room,
Goron is speaking with Amalia. He is negotiate with her to use kitchen that
evening to prepare a meal with the blood
spice he obtained. Intrigued by the possibility of trying blood spice for the
first time, Amalia agrees, on the condition that she and two guests of her
choosing get to partake in the meal.
Goron returns to his room and carefully
pours half of one of the bags of blood spice into a new, smaller bag. Then he
measures out the spice he will need for tonight's meal into a smaller bag, and
places that back in the locker. He picks up the three bags and heads back to
the common room.
The half giant places one and a half bags
of blood spice on the table in front of Gator and Nameless. "I'm going to
use half a bag to trade for the ingredients that I will need for my meal
tonight. The rest is yours."
The half giant then returns to Amalia to
get information about the best vendors from which to purchase ingredients. She
gives him names and directions, all of whom do business on the other side of
town.
The three head out from the inn together.
They leave their weapons and armour behind, as is the custom. Gator keeps the
token of the Veiled Alliance deep in one of his pockets. Nameless leaves the
wooden box in the inn. They take their ceramic pieces with them and, as a
group, they head toward the guild precinct. They intend to find a safe house
where they can deposit their earnings. Gator knows one that has decent rates on
the holdings. He has used the same one for years to store his earnings from the
arena.
As they distance themselves from the inn,
Nameless begins to feel better, as though he is finally managing to shake off
last night's nightmares.
They soon arrive at the IronWorks
Repository. They are greeted by the owner, Rufus, who is a scraggly man with a
mustache. He greets Gator warmly, but avoid further pleasantries. He informs
the two potential new customers that he charges 2 ceramic pieces per month for
a standard storage unit (lock box).
Gator deposits 250 pieces, keeping 30 on
his person.
Nameless does the same.
Goron deposits 230 piece, keeping 50.
With their money safely stored, the group
proceeds to the market. Gator intends to sell the blood spice while Goron hunts
down his dinner ingredients. The two part parts as they enter the marketplace
Nameless follows Gator, but peers at the crowd about them. He hopes to run into
Tarez again - he is curious why the merchant would draw them into the Veiled
Alliance.
Gator heads to the shop of a shady elf
trader he knows. Iggy (the level 2 shop-keep) is crafty and he will take full
advantage of any weakness you betray, but he will also trade in just about
anything.
Iggy remembers Gator, and is quite
interested in the blood spice. The two quickly begin to haggle over the price.
Gator strikes an okay deal. Iggy agrees to take the one and a half bags for 100
ceramic pieces and two cyphers.
(Note:
Cyphers are randomly selected form a pack of cards and their level is rolled).
The first cypher is a little glass pendant
with feather inside of it. Iggy informs him that the thing is supposed to
protect the wearer when he is high above the earth. Nameless glances at the
item and identifies it as a device that lessens the impact of falling (Level 5
gravity dampener).
The second cypher is a crystal ball set
into a metallic-looking base. A faint light swirls within the crystal. Iggy
states that his sources assure him that it is magical. Nameless looks at the
item and shrugs. "It's magical, all right, but who knows what it
does."
Gator decide that both cyphers are more
valuable than the ones he is currently carrying (both of which manipulate
metal, which is exceedingly rare in this world). He places the new cyphers in
his bag. He pulls his old ones out and places them on the counter. "Here.
These are useless to me."
Normally, Nameless would be more
interested in a mysterious magical artifact. But just before Iggy produced the
crystal ball, Nameless glimpsed Tarez walk by the window of the store. The
merchant was walking slowly, turning this way and that, as if looking for
someone. He was followed by several men who could only be described as
"goons", including a half-giant.
Not far away, Goron is negotiating with a
root vendor for the final ingredients he needed. He had obtained everything he
wanted with ease, as most vendors were anxious to trade for the spice. Now, he
is completely focused on picking out the best tubers from the lot.
Nameless emerges from Iggy's shop into
street. He quickly spots Tarez and his followers. At the same moment, Tarez
freezes and points to something further down the street. Looking in the
direction he pointed, fifty paces away,
Goron towers over the crowd. The merchant beckons his gang and heads toward
half-giant.
"You there! There he is!"
Goron turns around when he hears the
shouting. Spotting Tarez, he smiles and calls, "Hello, friend."
"Don't "friend" me! I know
you took it! Give it back!"
Goron looks down at the sack in his hand.
"What? The tubers?"
"No. My little wooden box. It was in
my wagon. I know the elves didn't get it."
Goron stares at the man blankly. He
honestly does not know what Tarez is talking about.
"I do not remember any little boxes.
You had many big boxes. And some jars. And sacks…"
Nameless moves close enough to overhear
the exchange, but stays out of sight. Tarez continues to accuse Goron of theft,
but the half-giant just stares back at the merchant in confusion.
Exasperated, Tarez tries a new tactic.
"Where are your friends?"
Goron looks around. His height allows him
to scan the crowd with ease. He can see Gator and Nameless approaching from
across the marketplace.
"Nearby." Then he adds,
"They will be here soon."
Tarez looks around wildly. He spots the
Mul warrior in the crowd. He points and yells, "There!" And he and
the goons hurry toward Gator.
Goron shakes his head at the merchant's
antics and then tags along behind the small mob.
Due to his long legs, Tarez's half-giant
gets to Gator first. He glares down menacingly and growls, "Stop."
Gator calmly looks about him for someone
else who could have angered the half-giant, and then points to himself and
asks, "Me?"
Gator and Nameless wait patiently until
the others approach.
Tarez stomps in close to the two men and
yells the same questions and accusations he previously fired at Goron. He is
surprisingly energetic for a man who took a spear through the shoulder
yesterday. As he gets close, Gator can see the blood stain on his jacket that
indicates that the man is currently bleeding through his bandages.
Gator bluntly states that he did not see
the box Tarez is searching for. Nameless, who knows the exact whereabouts of
the item in question, bluffs. "Frankly, I don't know what it is you are
talking about."
After more than an hour of questioning,
accusations, swearing, and threats, Tarez finally clams down and accepts the
possibility that these men did not take his belongings. He withdraws a bit,
thinking and muttering to himself. Then he declares, "It must have fallen
out of the wagon and got covered in the sand in the skirmish. Come on, boys!
Back to the desert!"
The whole group turns and hurries off the
way they came. Goron calls after them, "What's in the box you're looking
for? Something so small cannot be worth so much trouble."
Tarez half turns to look at the half-giant
over his shoulder and snorts. He storms off without properly answering Goron's
question.
Gator leans in close to Nameless and
whispers, "What the hell was that all about?"
Nameless stares at Tarez's retreating back
and replies, "Tell you later.""
(Chris:
"Now I'm really curious about what is in this box.")
(Matt:
"Why didn't you open it earlier?")
(Chris:
"Forgot I had it.")
To be continued...
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